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Revised Monk Class (LeVeLs 1-40) | sermon

Revised Monk Class

Revised Barbarian Class

Revised Fighter Class

Epic Advice Column

Epic Demographics

Epic Encounter Levels

Superhero Relativity

Absolutes: Part 4

Absolutes: Part 3

Absolutes: Part 2

Absolutes: Part 1

NB. I am still working on a few of the below abilities.

Revised Monk

Hit Dice: d8 hit points per level.

Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (one craft), Diplomacy (Cha), Escape Artist (Dex), Heal (Wis), Hide (Wis), Jump (Str), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).

Skill Points at 1st-level: (4 + Int modifier) x4.

Skill Points at Each Additional Level: 4 + Int modifier.

The Monk
Level
Base Attack Bonus
Fort.
Ref.
Will
Special
1 +0 +2 +2 +2 Fast Movement +10 ft., Flurry of Blows +1, Meditate, Unarmed Damage 1d6
2 +1 +3 +3 +3 Ki Defense +1
3 +2 +3 +3 +3 Ki Strike +1 
4 +3 +4 +4 +4 Evasion
5 +3 +4 +4 +4 Fast Movement +20 ft., Unarmed Damage 1d8
6 +4 +5 +5 +5 Ki Defense +2, Still Mind
7 +5 +5 +5 +5 Ki Strike +2 
8 +6 +6 +6 +6 Improved Evasion
9 +6 +6 +6 +6 Fast Movement +30 ft., Unarmed Damage 2d6
10 +7 +7 +7 +7 Ki Defense +3
11 +8 +7 +7 +7 Flurry of Blows +2, Ki Strike +3, Purity of Body 
12 +9 +8 +8 +8 Ki Mastery: Lawful
13 +9 +8 +8 +8 Fast Movement +40 ft., Unarmed Damage 2d8
14 +10 +9 +9 +9 Ki Defense +4
15 +11 +9 +9 +9 Ki Strike +4, Way of the Tiger
16 +12 +10 +10 +10 Ki Mastery: Adamantine
17 +12 +10 +10 +10 Fast Movement +50 ft., Unarmed Damage 3d6
18 +13 +11 +11 +11 Ki Defense +5
19 +14 +11 +11 +11 Ki Strike +5 
20 +15 +12 +12 +12 Master of Spring, Way of the Crane
21 +15 +12 +12 +12 Fast Movement +60 ft., Flurry of Blows +3, Hibernate, Ki Blast, Ki Mastery: Epic, Unarmed Damage 3d8
22 +16 +13 +13 +13 Ki Defense +6
23 +17 +13 +13 +13 Ki Strike +6 
24 +18 +14 +14 +14 Master of Summer
25 +18 +14 +14 +14 Fast Movement +70 ft., Unarmed Damage 4d6, Way of the Toad
26 +19 +15 +15 +15 Diamond Mind, Ki Defense +7
27 +20 +15 +15 +15 Ki Strike +7 
28 +21 +16 +16 +16 Master of Autumn
29 +21 +16 +16 +16 Fast Movement +80 ft., Unarmed Damage 4d8
30 +22 +17 +17 +17 Ki Defense +8, Way of the Lizard
31 +23 +17 +17 +17 Diamond Body, Flurry of Blows +4, Ki Strike +8 
32 +24 +18 +18 +18 Master of Winter
33 +24 +18 +18 +18 Fast Movement +90 ft., Unarmed Damage 5d6
34 +25 +19 +19 +19 Ki Defense +9
35 +26 +19 +19 +19 Ki Strike +9, Way of the Mole
36 +27 +20 +20 +20 Diamond Soul, Master of Flowers
37 +27 +20 +20 +20 Fast Movement +100 ft., Unarmed Damage 5d8
38 +28 +21 +21 +21 Ki Defense +10
39 +29 +21 +21 +21 Ki Strike +10 
40 +30 +22 +22 +22 Master of Petals, Way of the Dragon

Fast Movement (Ex): At 1st-level and every four levels thereafter (5th, 9th, 13th) the monk's movement rate increases +10 feet. This benefit only applies when he is wearing no armor, light armor or medium armor and not carrying a heavy load.

Flurry of Blows (Ex): At 1st-level and every 10 levels thereafter (11th, 21st etc.), the monk gains an additional attack at their highest BAB bonus.

Meditate (Ex): At 1st-level the monk learns to meditate. While meditating, which is a full round action), the monk can heal a number of hit points per day up to his level x 4, and he can spread this out among several uses.

Unarmed Damage (Ex): The monks unarmed damage is 1d6 at 1st level and increases every four levels thereafter as shown in the table above.

Weapon and Armor Proficiency (Ex): A monk is proficient with club, crossbow (light and heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, kai, sai, shuriken, siangham and sling. Monks are not proficient with any armor or shields. When wearing armor, carrying a shield or carrying a medium or heavy load the monk loses his Fast Movement, Flurry of Blows and Ki Defense abilities.

Ki Defense (Ex): At 2nd-level and every four levels following, the monk gains a +1 enhancement bonus to their Armor Class. The monk can learn defensive techniques which can duplicate armour or shield special abilities of a market modifier equal to their Ki Defense bonus. They can only learn one such special ability for each point of Ki Defense and they cannot learn any ability with a market modifier greater than their current maximum Ki Defense bonus.

e.g. A 20th-level monk could have learnt: Light Fortification, Spell Resistance (13), Invulnerability, Spell Resistance (17) and Heavy Fortification.

At any given time the monk can use any of these learnt abilities so long as the total market modifiers of any abilities being used at the same time are not greater than their current Ki Defense bonus.

e.g. At 20th-level the above monk could have Light Fortification, Spell Resistance (13) and still have two points of enhancement bonus increasing their AC by 2. Or they could have simply Heavy Fortification with no other abilities and no enhancement bonus to AC.

Ki Strike (Ex): Beginning at 3rd-level, and at each four levels thereafter, the monk gains a +1 enhancement bonus to their unarmed attack rolls. The monk can learn offensive techniques which can duplicate weapon special abilities of a market modifier equal to their Ki Strike bonus. They can only learn one such special ability for each point of Ki Strike and they cannot learn any ability with a market modifier greater than their current maximum Ki Strike bonus.

Evasion (Ex): At 4th-level, a monk who makes his Reflex saving throw against an attack which deals half damage on a successful save, instead takes no damage. A helpless monk (such as one that is paralyzed or sleeping) does not gain the benefits of evasion.

Still Mind (Ex): At 6th-level, while meditating, the monk can grant themselves a second saving throw on any Will save with their wisdom modifier doubled. The monk can only only attempt to overcome a single effect once per day.

Improved Evasion (Ex): At 8th-level, a monk still takes no damage on a successful Reflex save, but now also takes half damage on a failed save. A helpless monk (such as one that is paralyzed or sleeping) does not gain the benefits of improved evasion.

Purity of Body (Ex): At 11th-level, while meditating the monk can attempt to rid their body of any physical ailments (poisons, diseases etc.) that have forced a Fortitude save. To that extent they can grant themselves a second saving throw on any Fort save with their Constitution modifier doubled.

e.g. A Monk thats been poisoned and infected with a disease in the same day can meditate and gain a new saving throw on both ailments. But if this new save fails they cannot try again for that particular ailment.

Way of the Tiger (Ex): By 15th-level, the monk can fall any distance, and as long as they are conscious and unbound, will suffer no damage.

Empty Soul (Ex): At 16th-level, a monk, in contact with another, can meditate and either heal them (as per his meditation ability) or cleanse and purify their minds or bodies as per the Still Mind and Purity of Body abilities.

Master of Spring (Ex): At 20th-level, the monk is effectively immortal in that they no longer age, but can still die from extreme old age. Also, if slain, the monk's body will not decompose, and can be raised or resurrected after any length of time.

Way of the Crane (Ex): At 20th-level, the monk can balance on any object, even one which could not normally support his weight.

Hibernate (Ex): At 21st-level the monk can enter a period of hibernation wherein they require no sustenance, do not need to breathe and effectively stop aging for the duration of their hibernation.

Ki Blast (Ex): At 21st-level the monk can channel their ki into a ray (ranged melee) attack. This is a full round action, dealing 1d6 damage per monk level plus 1d6 damage for each point of Wisdom modifier.

e.g. A 40th-level monk with Wisdom 30 (+10 modifier) would deliver a ki blast dealing 50d6 damage.

Master of Summer (Ex): At 24th-level, the monk need not eat or drink to sustain themselves.

Way of the Toad (Ex): At 25th-level, the monk can make extreme jumps, as if wearing boots of striding and springing.

Diamond Mind (Su): At 26th-level the monk gains spell resistance equal to 10 + Monk Levels.

Master of Autumn (Ex): By 28th-level, the monk need no longer sleep.

Way of the Lizard (Ex): At 30th-level, by using esoteric breathing techniques, the monk can walk on walls or even ceilings just as easily as they could walk on the ground.

Diamond Body (Su): At 31st-level the monk gains Damage Reduction x/-, equal to its wisdom modifier.

e.g. A monk with Wisdom 19, would gain Damage Reduction 4/-.

Master of Winter (Ex): At 32nd-level, the monk need no longer breathe.

Diamond Soul (Su): [Unfinished]

Way of the Mole (Ex): As of 35th-level, the monk burrow through earth, sand or gravel at their normal movement rate.

Master of Flowers (Ex): At 36th-level, the monk is effectively immortal in that they no longer age, and will not die from old age.

Master of Petals (Ex): [Unfinished]

Way of the Dragon (Ex): As of 40th-level, the monk can fly at three times their movement rate with perfect maneouverability.

New Epic Feats (Monks Only)

Improved Ki Blast [Epic]
Increase your ki energy.
Prerequisites: Ki Blast Class Feature, Wis 17.
Benefit: Your ki blast deals d8 damage instead of d6.

Superior Ki Blast [Epic]
Increase your ki energy.
Prerequisites: Improved Ki Blast, Ki Blast Class Feature, Wis 21.
Benefit: Your ki blast deals d10 damage.

Perfect Ki Blast [Epic]
Increase your ki energy.
Prerequisites: Improved Ki Blast, Ki Blast Class Feature, Superior Ki Blast, Wis 25.
Benefit: Your ki blast deals d12 damage.

New Metamartial Maneouvre (Monks Only)

Quivering Strike [Metamartial]
Cause opponents internal organs to explode.
Prerequisites: BAB +15.
Benefit: The monk can take a -15 BAB penalty on their attack rolls and choose to make a single quivering palm strike. If the attack roll requires a natural 20 or worse, then the quivering palm effect automatically fails. If the victim has more hit dice than the monk, the quivering palm effect also fails. Anyone struck by the blow must make a Fortitude saving throw (DC 20 + Monk's Wisdom Modifier) or die at any point the monk chooses within the next 24 hour period.

Epic Monks

Possible epic monks could include the heroes and villains from popular anime including The Fist of the North Star and Dragon Ball Z. None of the characters in The Fist of the North Star should be considered 40th-level or above (since none of them can fly, although in the climactic battle between Kenshiro and Roah they both seem to levitate). I can't recall exactly at what point in Dragon Ball Z characters learn to fly, but it should be a clear marker that they have reached 40th-level.

As for live action movies, epic monks are probably thinner on the ground than you might expect. Certainly Zu Warriors and Legend of Zu have their share.

King Raoh (32nd-level Monk) - STILL IN PROGRESS

King Raoh is the brother of Kenshiro: the Fist of the North Star. In the Fist of the North Star movie, Raoh displays a number of powers including the ability to levitate, cause melee blows at distance (which you can duplicate with epic metamartial maneouvers or ki blast), damage metal opponents, crush stone with his bare hands and explode opponents.

Male Human; CR 30; Medium-size humanoid; HD 32d8+400; hp 620; Init +10; Spd 100 ft.; AC 55 (+20 armor, +10 ki defense, +10 Dex, +5 natural armor), flat-footed 45, touch 30; Atk: +63 melee 63 damage/19-20 (unarmed strike) or +71 missile 1d6+15/19-20/x3 (+5 shuriken); AL LN (Evil tendencies); SV Fort +33; Ref +32; Will +32; Str 36; Dex 30; Con 32; Int 14; Wis 30; Cha 16; Height 7 ft.

Skills (Total Skill Points 160): Balance +14, Climb +35, Concentration +23, Handle Animal +11, Intimidate +13, Jump +35, Listen +11, Sense Motive +11, Spot +11, Swim +35.

Feats (6): Improved Critical (unarmed strike), Power Attack.

Epic Feats (7): Blinding Speed, Even-handed, Dire Charge

  • Possessions (Artifacts/Epic Items):
  • "Belt of Pride" (+6 to constitution, dexterity, strength and wisdom)
  • "Bracers of Armor" (+16 armor).
  • "Cloak of
  • "Horned Helm" (Acts as twin Horns of Epic Blasting)
  • Possessions (Non-epic Items)
  • Amulet of Natural Armor +5
  • Ring of Protection +5
  • NB. Has also used every ability boosting tome.

Comments on the Revised Monk Class

If you have any other comments or questions about the Revised Monk Class feel free to email me agooddesigner@hotmail.com or come to the forums.

Next week (fingers crossed)...the Revised Rogue Class...you can't see me, but I can see you. ;-)

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