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Demogorgon

Various Monsters

Clay Colossus

Revising Epic Feats

Weapons (Final Fantasy)

New Feats (and Spell System)

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Revising Salient Divine Abilities

Talos

Epic Tarrasque

King Ghidorah

Godzilla

Conversion Table 2: Divine Rank by HD/Levels

Conversion Table 1: Divine Rank by Comparisons

The following revision of the legendary monster is a sort of; “What if the Tarrasque had been a monster in the Epic Level Handbook”. After all, the beast is an epic threat in all but name anyway. The changes were a mixture of common sense and game balance while retaining the basic stats that already existed. For sentimental reasons I also brought back the Tarrasque’s Sharpness Bite from 1st Edition. The result is something more appropriate for epic campaigns. However, if you wish to have non-epic PCs encounter the Tarrasque I think the version in the Monster Manual is much more suitable.

Epic Tarrasque

Colossal Magical Beast
Hit Dice: 48d10+576+288 (1128 hp)
Initiative: +4
Speed: 120 ft. (24 squares)
Armor Class: 38 (-8 size, +36 natural), touch 2, flat-footed 38
Base Attack/Grapple: +48/+81
Attack: Bite +57 melee (4d8+17 and sharpness/18-20/x3)
Full Attack: Bite +57 melee (4d8+17 and sharpness), gore +52 melee (4d6+8), 2 claws +52 melee (4d6+8), stomp +52 melee (8d6+25) and tail sweep +52 melee (2d8+25)
Space/Reach: 30 ft./20 ft.
Special Attacks: Augmented criticals, frightful presence, improved grab, sharpness bite, stomp, swallow whole, tail sweep.
Special Qualities: Carapace, damage reduction 20/-, immunity to fire, poison, disease, energy drain and ability damage, regeneration 45, resistance to acid 45, cold 45, electricity 45, scent, spell resistance 60
Saves: Fort +38, Ref +29, Will +20
Abilities: Str 45, Dex 10, Con 35, Int 3, Wis 14, Cha 14
Skills: Listen +17, Search +9, Spot +17, Survival +14 (+16 following tracks)
Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Dire Charge, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Toughness (x6), Iron Will, Power Attack.
Environment: Any
Organization: Solitary
Challenge Rating: 38
Treasure: None
Alignment: Neutral
Advancement: 49-63 HD (Colossal), 64-127 HD (Titanic).
Effective Class Level: 58

The tarrasque is 70 feet long and 50 feet tall, and it weighs about 130 tons. The tarrasque cannot speak.

Combat

The tarrasque attacks with its claws, teeth, horns, and tail. The tarrasque's natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.

Augmented Critical (Ex): The tarrasque's bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage and severing a random body part (as a sharpness weapon) on a successful critical hit.

Frightful Presence (Su): The tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 47 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the tarrasque. The save DC is Charisma-based.

Improved Grab (Ex): To use this ability, the tarrasque must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Swallow Whole (Ex): The tarrasque can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+10 points of crushing damage plus 2d8+7 points of acid damage per round from the tarrasque's digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the tarrasque's digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The tarrasque's gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.

Carapace (Ex): The tarrasque's armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature's power resistance or spell resistance.

Regeneration (Ex): No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature's full normal hit points +30 (or 1775 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem's cursed wound ability.
- The tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +30 (or 1775 hit points) and using a wish or miracle spell to keep it dead. Otherwise, even the slighest piece of the tarrasque can regenerate and restore the monster completely.
- If the tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.

Skills: The tarrasque has a +8 racial bonus on Listen and Spot checks.

Treasure: Legends say that a great treasure can be extracted from the tarrasque's carapace. The upper portion, treated with acid and then heated in a furnace, is thought to yield gems (10d10 diamonds of 1d10 x 1000 gp value each). The underbelly material, mixed with the creature's blood and adamantine, is said to produce a metal that can be forged by master blacksmiths into up to four large shields (Craft [armorsmithing] check DC 30 to determine the success or failure of each). Each shield has a nonmagical +6 enhancement bonus, and bestows DR 15/epic upon the wielder. It takes approximately two years to manufacture each shield, and the blacksmiths aren't likely to do it for free.

Sharpness Bite (Ex): If the Tarrasque scores a critical hit upon a target with its bite, then it severs one of the targets appendages. Roll a d10 to determine the severed body part: D10 result: 1-2: head, 3-4 left arm, 5-6 right arm, 7-8 left leg, 9-10 right leg.

Stomp (Ex): Targets two size categories (or more) smaller than the Tarrasque can be stomped into the ground.

Tail Sweep (Ex): The Tarrasque’s tail sweep now assaults all targets within a semi-circular area.

Unless stated otherwise, all content © 2001-2006 Craig Cochrane. All rights reserved.