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Hecatonchiere | blessings |
Revising Salient Divine Abilities |
Updated (14th November) The Kilotonchiere - scroll down the page. The Hecatonchiere is something of a poster child for the Epic Level Handbook (in fact they probably should have had it on the cover). However, for all its huff and puff it is a badly designed monster and punches well below its weight at its touted Challenge Rating of 57. My redesign keeps the Hit Dice and overall power level (though the Challenge Rating dropped slightly to 52), but beefs the monster up drammatically (I think at least). It does also add some new feats from the Immortals Handbook: Ascension. Hecatonchiere (CR 52) Huge Outsider (Abomination, Chaotic,
Evil, Extraplanar) *New feats from the Immortals Handbook: Ascension. This great, seething mass of heads and limbs stands 26 feet tall. It moves like a whirlwind of flesh and steel, churning through the ground like a spinning plough, picking up the stones for use as missiles. Hecatonchiere are abominations conceived by deities of war. Combat A Hecatonchiere seeks to enter melee as soon as possible, dire charging the nearest warrior-type opponent. A Hecatonchiere's natural weapons, as well as any weapons he wields are treated as being chaotic-aligned, epic and evil-aligned for the purpose of overcoming damage reduction. If somehow deprived of its weapons or boulders the Hecatonchiere deals 1d6+20 damage using its bare hands. Abomination Traits: Hecatonchiere can communicate telepathically with any creature within 1000 feet that has a language. The Hecatonchiere is immune to enchantment, illusion and transmutation magic. They are not subject to energy drain, ability drain or damage. Hecatonchiere are not subject to death from massive damage and have maximum hit points per die. Divine Traits: A Hecatonchiere is effectively a quasi deity and as such adds a +4 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Insight (Ex): The Hecatonchiere gains a +20 insight bonus to its armor class, as it can always rely on 2/5ths of its heads to be watching opponents. Outsider Traits: Hecatonchiere have darkvision (60 foot range). They cannot be raised or resurrected. Regeneration (Su): Hecatonchiere take normal damage from weapons that are epic and either good-aligned or lawful-aligned, and spells or effects with the good or lawful descriptor. Skills: A Hecatonchieres fifty heads give it a +50 racial bonus on Listen, Spot and Search checks. Spell-like Abilities (Sp): At will - Greater Magic Weapon, Fly, Shield. Caster Level 56th. Summon Hecatonchiere (Su): Once per day the Hecatonchiere can summon one of its brethren, though it is loathe to do so as this means such a debt must be repayed in the future. Superior Multi-weapon Fighting (Ex): A hecatonchiere can fight with a sword or boulder in each hand (usually it carries 66 swords and 34 boulders). They do not suffer any penalty for attacking with one hundred weapons. However, the press of limbs prevents the creature from making more than the following number of attacks.
If attacked from one side the maximum number of attacks it can bring to bear is 75. If attacked on two sides it can maneouvre to bring all 100 attacks to the fore. Warmonger (Ex): The Hecatonchiere can choose feats or abilities normally only available to those of the Fighter class, such as Weapon Specialization. The Kilotonchiere The following monster is, at face value an advanced Hecatonchiere. However I have made a few non-standard modifications, such as upping its divine bonus to Entity class levels, adding orichalcum weaponry and throwing in some divine abilities in place of epic feats. I'd like to think that the three Hekatonchiere who helped Zeus overthrow and now guard the imprisoned (Greek) Titans were actually akin to these advanced versions rather than the Epic Level Handbook version, simply for the fact that my Titans (see Gods & Monsters) would see the Epic Level Handbook Hecatonchiere as little more than a speed bump. Kilotonchiere (CR 140) Colossal Outsider (Abomination, Chaotic,
Evil, Extraplanar) *New feats/abilities from the Immortals Handbook: Ascension. This great, seething mass of heads and limbs stands 70 feet tall. It moves like a whirlwind of flesh and steel, churning through the ground like a spinning plough, picking up the stones for use as missiles. Kilotonchiere are abominations conceived by deities of war. Combat A Kilotonchiere seeks to enter melee as soon as possible, dire charging the nearest warrior-type opponent. A Kilotonchiere's natural weapons, as well as any weapons he wields are treated as being chaotic-aligned, epic and evil-aligned for the purpose of overcoming damage reduction. If somehow deprived of its weapons or boulders the Hecatonchiere deals 1d6+78 damage using its bare hands. Abomination Traits: Kilotonchiere can communicate telepathically with any creature within 1000 feet that has a language. The Kilotonchiere is immune to enchantment, illusion and transmutation magic. They are not subject to energy drain, ability drain or damage. Kilotonchiere are not subject to death from massive damage and have maximum hit points per die. Divine Traits: Kilotonchiere is effectively a greater deity and as such adds a +16 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Insight (Ex): The Kilotonchiere gains a +100 insight bonus to its armor class. Outsider Traits: Kilotonchiere have darkvision (60 foot range). They cannot be raised or resurrected. Regeneration (Su): Kilotonchiere take normal damage from weapons that are epic and either good-aligned or lawful-aligned, and spells or effects with the good or lawful descriptor. Skills: A Kilotonchieres fifty heads give it a +500 racial bonus on Listen, Spot and Search checks. Spell-like Abilities (Sp): At will - Greater Magic Weapon, Fly, Shield. Caster Level 156th. Summon Hecatonchiere (Su): Once per day the Hecatonchiere can summon one of its brethren, though it is loathe to do so as this means such a debt must be repayed in the future. Superior Multi-weapon Fighting (Ex): A kilotonchiere can fight with a sword or boulder in each hand (usually it carries 666 swords and 334 boulders). They do not suffer any penalty for attacking with one thousand weapons. However, the press of limbs prevents the creature from making more than the following number of attacks.
If attacked from one side the maximum number of attacks it can bring to bear is 750. If attacked on two sides it can maneouvre to bring all 1000 attacks to the fore. Virtual Size Categories (Ex): The Kilotonchiere has six virtual size categories. Warmonger (Ex): The Kilotonchiere can choose feats or abilities normally only available to those of the Fighter class, such as Weapon Specialization. Something you won't be seeing Next Week: The Megatonchiere :+) |
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