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Bisomus
(Twin Wight)
“...a deathly pink
and pallid cadaver but with a second full torso seemingly growing from
the waist up. The clearly undead creature shambles forward, breaking into
a trot as its four fists flail in fury as it tries to pummel you to the
floor...”
Bizarre necrotic brethren married at
the hip. Twin wights are created by a ceremony that has two creatures
ritually sacrificed, typically spouses or lovers, then buried in the one
coffin. The practice is particularly horrific in that the two victims
are given mortal wounds that do not prove immediately fatal. Thus are
they buried alive, bleeding to death in their last embrace. Those who
commit these evil acts are typically worshippers of deities who preside
over both death and fertility, such as the goddess Kali.
Bisomus |
Level
12 Elite Skirmisher |
Medium
natural humanoid (undead) |
XP
1400 |
Initiative
+12 |
Senses
Perception +11, darkvision |
HP
252; Bloodied 126 |
AC
26; Fortitude 26, Reflex 24, Will
24 |
Immune
disease, poison Resist 20 necrotic; Vulnerable
10 radiant |
Saving
Throws +2 |
Speed
6 |
Action
Points 1 |
M
Punch
(standard, at-will) - Necrotic |
+17 vs. AC; 2d6 + 6 necrotic damage
and the Bisomus can shift 1 square. |
m One-Two
Punch (standard, at-will) - Necrotic |
If the first punch attack hits, the
Bisomus can make a second punch attack against the same target. If
the second attack also hits the target is knocked prone. |
m
Trial Separation
(immediate interupt, recharge 4 5 6
) - Necrotic, Teleportation |
The Bisomus evades the attack and
teleports anywhere up to 6 squares where it makes an attack: +15 vs.
Fortitude; 2d6 + 6 necrotic damage and the target loses 2 healing
surges. |
M
Whirlwind
Romance (standard; recharge 5
6 ) - Necrotic |
The Bisomus shifts up to
6 squares and makes a punch attack against each adjacent target along
the way. |
m
Flailing Fists (while bloodied; standard, at-will) |
While bloodied the Bisomus
can make a one-two punch attack against two separate targets. |
Combat
Advantage |
The Bisomus deals an extra
2d6 damage against targets it has combat advantage against. |
Honeymoon
Period |
Until it sustains any damage
the Bisomus gains a +2 bonus to attack rolls. |
Til
Death Do Us Part (when first reduced to 0 hit points, encounter) |
When reduced to 0 hit points
the Bisomus separates into two Twin Wight Divorcee’s. |
Alignment
Chaotic Evil |
Languages
Common |
Str
22 (+12) |
Dex
19 (+10) |
Wis
9 (+5) |
Con
22 (+12) |
Int
12 (+7) |
Cha
19 (+7) |
Twin Wight Divorcee
Twin Wight Divorcee |
Level
12 Minion Skirmisher |
Medium natural
humanoid (undead) |
XP
0 |
Initiative +12 |
Senses
Perception +11, darkvision |
HP
1; a missed attack never damages a minion |
AC
26; Fortitude 26, Reflex 24, Will
24 |
Immune disease,
poison Resist 20 necrotic; Vulnerable
10 radiant |
Speed
6 |
M
Punch
(standard, at-will) - Necrotic |
+17 vs. AC; 8 necrotic
damage and the Twin Wight Divorcee can shift 1 square. |
Kiss
And Make Up |
Two Twin Wight Divorcee’s
occupying adjacent squares for 3 consecutive rounds will become a
Bisomus with hit points equal to its bloodied value. |
To
Have And To Hold |
If both Twin Wight Divorcee’s
hit the same target it is knocked prone. |
Combat
Advantage |
The Twin Wight Divorcee
deals an extra 6 damage against targets it has combat advantage against. |
Alignment
Chaotic Evil |
Languages
Common |
Str
22 (+12) |
Dex
19 (+10) |
Wis
9 (+5) |
Con
22 (+12) |
Int
12 (+7) |
Cha
19 (+7) |
The bisomus will attack the nearest target
with its one-two punch. If it can attack three or more targets with its
whirlwind romance it will use that option instead. The first time its
struck it immediately uses the trial separation to evade the attack and
retain its honeymoon period bonus. As soon as its bloodied, it will expend
its action point and use flailing fists twice.
Once ‘slain’ and split into two
Twin Wight Divorcee’s, each half will attempt to stay within an
adjacent square. Concentrating their attacks on anyone trying to prevent
this.
Bisomus Lore
A character knows the following information with a successful religion
check.
DC 20: The bisomus or twin wight as it is more commonly
known, is a horrid undead creature created by foul necromantic rituals
wherein a pair of lovers are buried alive.
DC 25: The bisomus can evade attacks by temporarily splitting
its form down the middle; with both halves connected by the monsters shadowy
spirit.
DC 30: It is rumoured that upon its apparent destruction,
the two bodies seperate but fight on and can even rejoin.
Encounter Group
“The Honeymooners”
Level 13-14 Encounter (XP 4000-5400)
. 5 thuggee fanatics (level 14 minion brute)
. 2 thuggee executioners (level 11 soldier)
. 1 spectral tendrils trap (level 13 obstacle)
. 1 guru of Kali (level 14 artillery)
. 1 twin wight (level 12 elite skirmisher)
Notes: The cult of Kali have kidnapped a pair of newlyweds
(perhaps the heroes attended their wedding to make things even more personal).
The heroes witness the bleeding bethrothed being lowered into the black
iron coffin and have only 3 rounds to get to them and heal them before
they die (the coffin must be opened for healing to work). If the heroes
do not reach them in time at the beginning of the 4th round the twin wight
arises and attacks. To make matters worse the coffin is at the center
of a spectral tendrils trap. |