Various
Monsters
Clay
Colossus
Revising
Epic Feats
Weapons
(Final Fantasy)
New
Feats (and Spell System)
Crown
Naga
Revising
Salient Divine Abilities
Talos
Epic
Tarrasque
King
Ghidorah
Godzilla
Conversion
Table 2: Divine Rank by HD/Levels
Conversion
Table 1: Divine Rank by Comparisons
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...just
to note, there are a few things I still need to tweak in this article,
like the challenge ratings and the construction prices. I'll get to those
tomorrow. ;-)
In the Immortals Handbook Epic Bestiary,
most of the golems have six different sets of statistics: Guardian (Medium-sized);
Golem (Large sized); Sentinel (Huge sized); Gargant (Gargantuan sized);
Colossi (Colossal sized) and Leviathan (Titanic sized).
To convert other golems in the same way,
simply follow these guidelines:
- Guardian = 1/2 Golem Hit Dice
- Golem = Golem Hit Dice
- Sentinel = Golem Hit Dice x2
- Gargant = Golem Hit Dice x4
- Colossi = Golem Hit Dice x8
- Leviathan = Golem Hit Dice x16
In addition to the change in Hit Dice each
new class of construct has their own nuances as well: the Gargant has
eight arms for instance, while the Colossi radiates an Anti-Magic Field
which does not impede its own supernatural abilities.
As an example, here is the converted clay
golem. Note that the clay golem here has slightly different stats than
in the Monster Manual (slightly more Hit Dice and higher Strength, lower
base damage). The reasons for this will be clear to anyone who reads my
density rules in the Immortals Handbook Epic Bestiary Volume One.
Clay
Golem
Large Construct
Hit Dice: 13d10+30 (101 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 23 (-1 size, -1, Dex, +15 natural), touch
8, flat-footed 23
Base Attack/Grapple: +9/+22
Attack: Slam +17 melee (1d6+9 plus cursed wound)
Full Attack: 2 slams +17 melee (1d6+9 plus cursed wound)
Space/Reach: 10 ft./10 ft.
Special Attacks: Berserk, cursed wound
Special Qualities: Construct traits, damage reduction
10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic,
low-light vision.
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 28, Dex 10, Con -, Int -, Wis 11, Cha
1
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 7
Treasure: None
Alignment: Always Neutral
Advancement: 14-25 HD (Large: Golem), 26-51 HD (Huge:
Sentinel).
Level Adjustment: -
Clay golems stand 14 feet tall and weigh 4,800 lb.
(2.1 tons).
Berserk (Ex):
When a clay golem enters combat, there
is a cumulative 1% chance each round that its elemental spirit breaks
free and the golem goes berserk. The uncontrolled golem goes on a rampage,
attacking the nearest living creature or smashing some object smaller
than itself if no creature is within reach, then moving on to spread more
destruction. Once a clay golem goes berserk, no known method can restablish
control.
Cursed Wound (Ex):
The damage a clay golem deals doesn't heal naturally and resists
healing spells. A character attempting to cast a conjuration (healing)
spell on a creature damage by a clay golem must succeed on a DC 26 caster
level check, or the spell has no effect on the injured character.
Immunity to Magic (Ex):
The clay golem is immune to any spell or spell-like ability that
allows spell resistance. In addition certain spells and effects function
differently against the creature as noted below.
- A move earth spell drives the
golem back 120 feet and deals 3d12 points of damage to it.
- A disintigrate spell slows the
golem (as the slow spell) for 1d6 rounds and deals 1d12 points of damage.
- An earthquake spell cast directly
at a clay golem stops it from moving on its next turn and deals 5d10
points of damage. the golem gets no saving throw against any of these
effects.
- Any magical attack that deals acid-based
damage heals the clay golem 1 point of damage for every 3 points of
damage it would oetherwise do.
Haste (Su):
After it has engaged in at least 1 round of combat the
clay golem can haste itself as a free action. The effect lasts 5 rounds
and is otherwise the same as the spell.
Clay
Guardian
Medium Construct
Hit Dice: 6d10+20 (53 hp)
Initiative: -1
Speed: 20 ft. (4 squares)
Armor Class: 15 (-1, Dex, +6 natural), touch 9, flat-footed
15
Base Attack/Grapple: +4/+8
Attack: Slam +8 melee (1d4+4 plus cursed wound)
Full Attack: 2 slams +8 melee (1d4+4 plus cursed wound)
Space/Reach: 5ft./5 ft.
Special Attacks: Berserk, cursed wound
Special Qualities: Construct traits, damage reduction
5/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic,
low-light vision.
Saves: Fort +2, Ref +1, Will +2
Abilities: Str 18, Dex 10, Con -, Int -, Wis 11, Cha
1
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 10
Treasure: None
Alignment: Always Neutral
Advancement: 14-25 HD (Large: Golem), 26-51 HD (Huge:
Sentinel).
Level Adjustment: -
A clay guardian stands 7 feet tall and weighs
600 lb.
Find Master (Su): As long
as the clay guardian and the amulet are on the same plane, the guardian
can find the amulet wearer.
Guard (Ex): All attacks
against the amulet wearer are at -2 penalty when the clay guardian is
adjacent to its master.
Shield Other (Sp): The wearer
of the amulet can activate this ability if within 75 feet of the guardian.
Spell Storing (Sp): A clay
guardian can store one spell of 4th-level or lower that is cast into it
by another creature. It casts this spell when commanded to do so or when
a pre-defined situation arises.
Clay
Sentinel
Huge Construct
Hit Dice: 26d10+40 (183 hp)
Initiative: -1
Speed: 40 ft. (8 squares)
Armor Class: 38 (-2 size, -1, Dex, +31 natural), touch
8, flat-footed 23
Base Attack/Grapple: +26/+48
Attack: Gargantuan +6 Acidic Burst, Unholy, Wounding
Mace +44 melee (3d10+27 plus 1d10 acid, plus wounding) or slam +38 melee
(1d8+14 plus cursed wound)
Full Attack: Gargantuan +6 Acidic Burst, Unholy, Wounding
Mace +44/+39/+34/+29 melee (3d10+27 plus 1d10 acid, plus wounding) or
5 slams +38/+38/+33/+28/+23 melee (1d8+14 plus cursed wound)
Space/Reach: 10 ft./20 ft.
Special Attacks: Berserk, cursed wound
Special Qualities: Construct traits, damage reduction
10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic,
low-light vision.
Saves: Fort +8, Ref +7, Will +8
Abilities: Str 38, Dex 10, Con -, Int -, Wis 11, Cha
1
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 18
Treasure: None
Alignment: Always Neutral
Advancement: 27-51 HD (Huge: Sentinel), 52-103 HD (Gargantuan:
Gargant).
Level Adjustment: -
Clay sentinels stand 28 feet tall and weigh 38,400
lb. (17.1 tons).
Iterative Attacks (Ex): The clay
sentinel attacks as a fighter.
Possessions: A clay sentinel will either
wield a two-handed weapon with a total enchantment bonus of +12 (+6 enchantment
bonus, +6 worth of special abilities), or carry a single handed weapon
and shield, both with an enchantment bonus of +10 (+5 enchantment bonus,
+5 worth of special abilities).
Clay
Gargant
Gargantuan Construct
Hit Dice: 52d10+60 (346 hp)
Initiative: -1
Speed: 60 ft. (12 squares)
Armor Class: 66 (-4 size, -1, Dex, +61 natural), touch
5, flat-footed 66
Base Attack/Grapple: +39/+80
Attack: Slam +54 melee (2d6+19 plus cursed wound)
Full Attack: 8 slams +54 melee (2d6+19 plus cursed wound)
Space/Reach: 25 ft./40 ft.
Special Attacks: Berserk, cursed wound, rend
Special Qualities: Construct traits, damage reduction
15/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic,
low-light vision
Saves: Fort +17, Ref +16, Will +17
Abilities: Str 48, Dex 10, Con -, Int -, Wis 11, Cha
1
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 22
Treasure: None
Alignment: Always Neutral
Advancement: 53-103 HD (Gargantuan: Gargant), 104-207
HD (Colossal: Colossi)
Level Adjustment: -
Clay gargants have eight arms, stand 56 feet tall
and weigh 460,800 lb. (205.7 tons).
Rend (Ex): If a clay gargant hits
an opponent with two slam attacks it seizes the opponent and attempts
to break them in half. This attack deals an additional 4d6+28 damage.
Clay
Colossi
Colossal Construct
Hit Dice: 104d10+80 (652 hp)
Initiative: -1
Speed: 80 ft. (16 squares)
Armor Class: 120 (-8 size, -1, Dex, +119 natural), touch
1, flat-footed 120
Base Attack/Grapple: +78/+118
Attack: Slam +94 melee (2d8+24 plus cursed wound)
Full Attack: 2 slams +94 melee (2d8+24 plus cursed wound)
Space/Reach: 55 ft./80 ft.
Special Attacks: Berserk, crush, cursed wound
Special Qualities: Anti-magic field, construct traits,
damage reduction 20/adamantine and bludgeoning, darkvision 60 ft., haste,
immunity to magic, low-light vision
Saves: Fort +34, Ref +33, Will +34
Abilities: Str 58, Dex 10, Con -, Int -, Wis 11, Cha
1
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 38
Treasure: None
Alignment: Always Neutral
Advancement: 105-207 HD (Colossal: Colossi), 208-415
HD (Titanic: Leviathan).
Level Adjustment: -
Clay colossi stand 112 feet tall and weigh 2,457,600
lb. (1097.1 tons).
Anti-Magic Field (Su): A diamond
colossus generates an anti-magic field with a radius of 100 ft. This field
prevents the functioning of any magic items or spells within its confines,
but it does not impede the colossus own supernatural abilities. The effect
is otherwise the same as an antimagic field cast by a 336th-level caster.
Crush (Ex): Medium sized or smaller
opponents standing on a solid surface struck by the clay colossus slams
suffer 4d8+36 damage (instead of 2d8+24).
Clay
Leviathan
Titanic Construct
Hit Dice: 208d10+120 (1264 hp)
Initiative: -1
Speed: 120 ft. (24 squares)
Armor Class: 221 (-16 size, -1, Dex, +228 natural), touch
-7, flat-footed 221
Base Attack/Grapple: +156/+205
Attack: Slam +169 melee (4d6+29 plus cursed wound)
Full Attack: 2 slams +169 melee (4d6+29 plus cursed wound)
Space/Reach: 110 ft./160 ft.
Special Attacks: Berserk, crush, cursed wound
Special Qualities: Construct traits, damage reduction
25/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic,
low-light vision, nesting
Saves: Fort +69, Ref +68, Will +69
Abilities: Str 68, Dex 10, Con -, Int -, Wis 11, Cha
1
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 65
Treasure: None
Alignment: Always Neutral
Advancement: 208-415 HD (Titanic: Leviathan)
Level Adjustment: -
Clay leviathans stand 224 feet tall and weigh 19,660,800
lb. (8777.1 tons).
Nesting (Su): Each time the construct
is destroyed it is replaced by the next smallest type of clay construct.
If the clay leviathan is destroyed a clay colossus immediately appears
in its wake. If that colossus is later destroyed it becomes a clay gargant
and so on.
Crush (Ex): Large sized or smaller
opponents standing on a solid surface struck by the clay leviathan slams
suffer 8d6+43 damage (instead of 4d6+29).
Construction
A clay golem’s body is cut from solid stone. Creating the body requires
a successful Craft (sculpting or stonemasonry) check equal to the constructs
Hit Dice.
CL equal to Hit Dice; Craft Construct, animate objects, commune, resurrection.
Caster must be at least 13th-level (to cast resurrection).
Guardian: Price
Golem: Price
Sentinel: Price
Gargant: Price
Colossus: Price
Leviathan: Price |