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Various Monsters

Clay Colossus

Revising Epic Feats

Weapons (Final Fantasy)

New Feats (and Spell System)

Crown Naga

Revising Salient Divine Abilities

Talos

Epic Tarrasque

King Ghidorah

Godzilla

Conversion Table 2: Divine Rank by HD/Levels

Conversion Table 1: Divine Rank by Comparisons

...just to note, there are a few things I still need to tweak in this article, like the challenge ratings and the construction prices. I'll get to those tomorrow. ;-)

In the Immortals Handbook Epic Bestiary, most of the golems have six different sets of statistics: Guardian (Medium-sized); Golem (Large sized); Sentinel (Huge sized); Gargant (Gargantuan sized); Colossi (Colossal sized) and Leviathan (Titanic sized).

To convert other golems in the same way, simply follow these guidelines:

  • Guardian = 1/2 Golem Hit Dice
  • Golem = Golem Hit Dice
  • Sentinel = Golem Hit Dice x2
  • Gargant = Golem Hit Dice x4
  • Colossi = Golem Hit Dice x8
  • Leviathan = Golem Hit Dice x16

In addition to the change in Hit Dice each new class of construct has their own nuances as well: the Gargant has eight arms for instance, while the Colossi radiates an Anti-Magic Field which does not impede its own supernatural abilities.

As an example, here is the converted clay golem. Note that the clay golem here has slightly different stats than in the Monster Manual (slightly more Hit Dice and higher Strength, lower base damage). The reasons for this will be clear to anyone who reads my density rules in the Immortals Handbook Epic Bestiary Volume One.

Clay Golem

Large Construct
Hit Dice: 13d10+30 (101 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 23 (-1 size, -1, Dex, +15 natural), touch 8, flat-footed 23
Base Attack/Grapple: +9/+22
Attack: Slam +17 melee (1d6+9 plus cursed wound)
Full Attack: 2 slams +17 melee (1d6+9 plus cursed wound)
Space/Reach: 10 ft./10 ft.
Special Attacks: Berserk, cursed wound
Special Qualities: Construct traits, damage reduction 10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision.
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 28, Dex 10, Con -, Int -, Wis 11, Cha 1
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 7
Treasure: None
Alignment: Always Neutral
Advancement: 14-25 HD (Large: Golem), 26-51 HD (Huge: Sentinel).
Level Adjustment: -

Clay golems stand 14 feet tall and weigh 4,800 lb. (2.1 tons).

Berserk (Ex): When a clay golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Once a clay golem goes berserk, no known method can restablish control.

Cursed Wound (Ex): The damage a clay golem deals doesn't heal naturally and resists healing spells. A character attempting to cast a conjuration (healing) spell on a creature damage by a clay golem must succeed on a DC 26 caster level check, or the spell has no effect on the injured character.

Immunity to Magic (Ex): The clay golem is immune to any spell or spell-like ability that allows spell resistance. In addition certain spells and effects function differently against the creature as noted below.

  • A move earth spell drives the golem back 120 feet and deals 3d12 points of damage to it.
  • A disintigrate spell slows the golem (as the slow spell) for 1d6 rounds and deals 1d12 points of damage.
  • An earthquake spell cast directly at a clay golem stops it from moving on its next turn and deals 5d10 points of damage. the golem gets no saving throw against any of these effects.
  • Any magical attack that deals acid-based damage heals the clay golem 1 point of damage for every 3 points of damage it would oetherwise do.

Haste (Su): After it has engaged in at least 1 round of combat the clay golem can haste itself as a free action. The effect lasts 5 rounds and is otherwise the same as the spell.

Clay Guardian

Medium Construct
Hit Dice: 6d10+20 (53 hp)
Initiative: -1
Speed: 20 ft. (4 squares)
Armor Class: 15 (-1, Dex, +6 natural), touch 9, flat-footed 15
Base Attack/Grapple: +4/+8
Attack: Slam +8 melee (1d4+4 plus cursed wound)
Full Attack: 2 slams +8 melee (1d4+4 plus cursed wound)
Space/Reach: 5ft./5 ft.
Special Attacks: Berserk, cursed wound
Special Qualities: Construct traits, damage reduction 5/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision.
Saves: Fort +2, Ref +1, Will +2
Abilities: Str 18, Dex 10, Con -, Int -, Wis 11, Cha 1
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 10
Treasure: None
Alignment: Always Neutral
Advancement: 14-25 HD (Large: Golem), 26-51 HD (Huge: Sentinel).
Level Adjustment: -

A clay guardian stands 7 feet tall and weighs 600 lb.

Find Master (Su): As long as the clay guardian and the amulet are on the same plane, the guardian can find the amulet wearer.

Guard (Ex): All attacks against the amulet wearer are at -2 penalty when the clay guardian is adjacent to its master.

Shield Other (Sp): The wearer of the amulet can activate this ability if within 75 feet of the guardian.

Spell Storing (Sp): A clay guardian can store one spell of 4th-level or lower that is cast into it by another creature. It casts this spell when commanded to do so or when a pre-defined situation arises.

Clay Sentinel

Huge Construct
Hit Dice: 26d10+40 (183 hp)
Initiative: -1
Speed: 40 ft. (8 squares)
Armor Class: 38 (-2 size, -1, Dex, +31 natural), touch 8, flat-footed 23
Base Attack/Grapple: +26/+48
Attack: Gargantuan +6 Acidic Burst, Unholy, Wounding Mace +44 melee (3d10+27 plus 1d10 acid, plus wounding) or slam +38 melee (1d8+14 plus cursed wound)
Full Attack: Gargantuan +6 Acidic Burst, Unholy, Wounding Mace +44/+39/+34/+29 melee (3d10+27 plus 1d10 acid, plus wounding) or 5 slams +38/+38/+33/+28/+23 melee (1d8+14 plus cursed wound)
Space/Reach: 10 ft./20 ft.
Special Attacks: Berserk, cursed wound
Special Qualities: Construct traits, damage reduction 10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision.
Saves: Fort +8, Ref +7, Will +8
Abilities: Str 38, Dex 10, Con -, Int -, Wis 11, Cha 1
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 18
Treasure: None
Alignment: Always Neutral
Advancement: 27-51 HD (Huge: Sentinel), 52-103 HD (Gargantuan: Gargant).
Level Adjustment: -

Clay sentinels stand 28 feet tall and weigh 38,400 lb. (17.1 tons).

Iterative Attacks (Ex): The clay sentinel attacks as a fighter.

Possessions: A clay sentinel will either wield a two-handed weapon with a total enchantment bonus of +12 (+6 enchantment bonus, +6 worth of special abilities), or carry a single handed weapon and shield, both with an enchantment bonus of +10 (+5 enchantment bonus, +5 worth of special abilities).

Clay Gargant

Gargantuan Construct
Hit Dice: 52d10+60 (346 hp)
Initiative: -1
Speed: 60 ft. (12 squares)
Armor Class: 66 (-4 size, -1, Dex, +61 natural), touch 5, flat-footed 66
Base Attack/Grapple: +39/+80
Attack: Slam +54 melee (2d6+19 plus cursed wound)
Full Attack: 8 slams +54 melee (2d6+19 plus cursed wound)
Space/Reach: 25 ft./40 ft.
Special Attacks: Berserk, cursed wound, rend
Special Qualities: Construct traits, damage reduction 15/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision
Saves: Fort +17, Ref +16, Will +17
Abilities: Str 48, Dex 10, Con -, Int -, Wis 11, Cha 1
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 22
Treasure: None
Alignment: Always Neutral
Advancement: 53-103 HD (Gargantuan: Gargant), 104-207 HD (Colossal: Colossi)
Level Adjustment: -

Clay gargants have eight arms, stand 56 feet tall and weigh 460,800 lb. (205.7 tons).

Rend (Ex): If a clay gargant hits an opponent with two slam attacks it seizes the opponent and attempts to break them in half. This attack deals an additional 4d6+28 damage.

Clay Colossi

Colossal Construct
Hit Dice: 104d10+80 (652 hp)
Initiative: -1
Speed: 80 ft. (16 squares)
Armor Class: 120 (-8 size, -1, Dex, +119 natural), touch 1, flat-footed 120
Base Attack/Grapple: +78/+118
Attack: Slam +94 melee (2d8+24 plus cursed wound)
Full Attack: 2 slams +94 melee (2d8+24 plus cursed wound)
Space/Reach: 55 ft./80 ft.
Special Attacks: Berserk, crush, cursed wound
Special Qualities: Anti-magic field, construct traits, damage reduction 20/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision
Saves: Fort +34, Ref +33, Will +34
Abilities: Str 58, Dex 10, Con -, Int -, Wis 11, Cha 1
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 38
Treasure: None
Alignment: Always Neutral
Advancement: 105-207 HD (Colossal: Colossi), 208-415 HD (Titanic: Leviathan).
Level Adjustment: -

Clay colossi stand 112 feet tall and weigh 2,457,600 lb. (1097.1 tons).

Anti-Magic Field (Su): A diamond colossus generates an anti-magic field with a radius of 100 ft. This field prevents the functioning of any magic items or spells within its confines, but it does not impede the colossus own supernatural abilities. The effect is otherwise the same as an antimagic field cast by a 336th-level caster.

Crush (Ex): Medium sized or smaller opponents standing on a solid surface struck by the clay colossus slams suffer 4d8+36 damage (instead of 2d8+24).

Clay Leviathan

Titanic Construct
Hit Dice: 208d10+120 (1264 hp)
Initiative: -1
Speed: 120 ft. (24 squares)
Armor Class: 221 (-16 size, -1, Dex, +228 natural), touch -7, flat-footed 221
Base Attack/Grapple: +156/+205
Attack: Slam +169 melee (4d6+29 plus cursed wound)
Full Attack: 2 slams +169 melee (4d6+29 plus cursed wound)
Space/Reach: 110 ft./160 ft.
Special Attacks: Berserk, crush, cursed wound
Special Qualities: Construct traits, damage reduction 25/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, low-light vision, nesting
Saves: Fort +69, Ref +68, Will +69
Abilities: Str 68, Dex 10, Con -, Int -, Wis 11, Cha 1
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 65
Treasure: None
Alignment: Always Neutral
Advancement: 208-415 HD (Titanic: Leviathan)
Level Adjustment: -

Clay leviathans stand 224 feet tall and weigh 19,660,800 lb. (8777.1 tons).

Nesting (Su): Each time the construct is destroyed it is replaced by the next smallest type of clay construct. If the clay leviathan is destroyed a clay colossus immediately appears in its wake. If that colossus is later destroyed it becomes a clay gargant and so on.

Crush (Ex): Large sized or smaller opponents standing on a solid surface struck by the clay leviathan slams suffer 8d6+43 damage (instead of 4d6+29).

Construction
A clay golem’s body is cut from solid stone. Creating the body requires a successful Craft (sculpting or stonemasonry) check equal to the constructs Hit Dice.
CL equal to Hit Dice; Craft Construct, animate objects, commune, resurrection. Caster must be at least 13th-level (to cast resurrection).
Guardian: Price
Golem: Price
Sentinel: Price
Gargant: Price
Colossus: Price
Leviathan: Price

Unless stated otherwise, all content © 2001-2005 Craig Cochrane. All rights reserved.