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King Ghidorah

Godzilla

Conversion Table 2: Divine Rank by HD/Levels

Conversion Table 1: Divine Rank by Comparisons

Surely Godzillas most prolific foe over the years, appearing in almost a dozen movies. King Ghidorah is certainly my favourite (although I do also like MechaGodzilla to be fair) probably because he always reminded me of Tiamat from the Dungeons & Dragons cartoon.

Over the years King Ghidorah has been encountered in a number of different incarnations.

King Ghidorah: The original golden scaled three headed space demon; responsible for wiping out all life on Mars and the dinosaurs on Earth. Defeated by Godzilla (who actually severed one of King Ghidorah's heads with his atomic breath).

Mecha-King Ghidorah: Actually a cyborg rather than a mecha. Its previously severed central head was actually a robotic replacement capable of emitting a powerful laser blast from its mouth (160d4 damage). Mecha-King Ghidorah is also far more heavily armoured (+159 Natural Armor) and

Death Ghidorah: Grew from the severed tail of the original King Ghidorah. Not as powerful as the original. Possesses fiery breath weapons and bite attacks in place of the Gravitic and Lightning attacks.

As with Godzilla featured elsewhere on this site, use of 'King Ghidorah' here is not done in the course of trade and is not intended as a challenge to any trademarks.

King Ghidorah

Macro-Fine Magical Beast
Hit Dice: 159d10+2385+4293 (7552 hp)
Initiative: +4
Speed: 240 ft. (48 squares), fly 20,000 ft. (good)
Armor Class: 96 (-32 size, +118 natural), touch -22, flat-footed 96
Base Attack/Grapple: +159/+209
Attack: 3 Bites +153 melee (16d6+26 and 15d6 electrical)
Full Attack: 3 Bites +153 melee (16d6+26 and 15d6 electrical), stomp +151 melee (16d8+39), 2 wing buffets +151 melee (8d6+13) and 2 tail slaps +151 melee (8d8+39)
Space/Reach: 60 ft./60 ft.
Special Attacks: Breath weapons, constriction, frightful presence, improved grab, slipstream, stomp, swallow whole, wind storm.
Special Qualities: Damage reduction 75/--, fire resistance 75, gravitic flight, immunity to cold, electrical and gravity based effects, regeneration 75.
Saves: Fort +102, Ref +81, Will +56
Abilities: Str 62, Dex 10, Con 40, Int 5, Wis 17, Cha 17
Skills: Jump +53, Listen +30, Search +24, Spot +30, Survival +30
Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Clinging Breath, Combat Reflexes, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Multi-attack, Improved Natural Attack (x4: Bite, Claw, Stomp and Tail Sweep), Improved Overrun, Improved Sunder, Improved Toughness (x27), Multi-attack, Power Attack, Recover Breath (x4), Rend, Shockwave.
Epic Feats: Dire Charge, Epic Fortitude.
Environment: Any
Organization: Solitary
Challenge Rating: 200 (official CR 133)
Treasure: Standard
Alignment: Neutral evil
Advancement: 160-255 HD (Titanic), 256-511 HD (Enormous)
Effective Class Level: 200

This towering, golden scaled winged lizard has three heads and two great tails ending in great spiked clubs.

Details of King Ghidorahs history can be found at the fantastic Rodans Roost website here.

Combat

King Ghidorah

Breath Weapon (Ex): King Ghidorah’s breath weapon is a line of crackling yellow gravitic force 20 ft. wide and up to 1920 ft. long. Any corporeal target struck by this attack loses 1d6% of their maximum hit points total.

Each of King Ghidorah’s three heads can combine their effects into a single devastating blast which will deal 20% damage to the targets maximum hit point total, however none of the breath weapons (nor the energy shield) can be employed again for four rounds.

Energy Shield (Ex): Once per round any single breath weapon, energy blast, ray attack or spell directed against King Ghidorah can be reflected back upon its caster.

While using this ability King Ghidorah cannot employ any of its breath weaponry during that round.

Frightful Presence (Su): King Ghidorah can inspire terror by charging or attacking. Affected creatures must succeed on a DC 93 Will save or become shaken, remaining in that condition as long as they remain within sight of King Ghidorah. The save DC is Charisma-based.

Gravitic Flight (Ex): King Ghidorahs flight is due to its control of gravity rather than its wings. It can even fly with one or both of its wings damaged or severed and can also hover.

Slipstream (Ex): The wind storm effect (q.v.) can also be felt should King Ghidorah fly over an area

Stomp (Ex): Targets two size categories (or more) smaller than the King Ghidorah can be stomped into the ground dealing 16d8+39 damage.

Swallow Whole (Ex): King Ghidorah can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 4d8+14 points of crushing damage plus 4d8+7 points of acid damage per round from King Ghidorah's digestive juices. A swallowed creature can cut its way out by dealing 100 points of damage to the King Ghidorah's digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. King Ghidorah's gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.

Wind Storm (Ex): King Ghidorah can create Hurrican-Force winds as a standard action.

Unless stated otherwise, all content © 2001-2004 Craig Cochrane. All rights reserved.